Per Fabrica Ad Astra Wiki
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==Welcome to the Per Fabrica Ad Astra Wiki==
 
==Welcome to the Per Fabrica Ad Astra Wiki==
Per Fabrica Ad Astra ("Through crafting, to the stars") is a mod for the game of Minecraft that enhances the technical complexity and realism of Minecraft to enable more sophisticated modeling of the modern industrial economy, including mineral extraction, agriculture, manufacturing, and transportation. Eventually, gameplay will extend to worlds beyond Earth. Its broader aim is to help realize the potential of Minecraft in STEM (Science, Technology, Engineering, Math) education. Community involvement is a prerequisite of this becoming a reality: contributions are welcome to this wiki, as well as to the development of the mod itself.
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Per Fabrica Ad Astra ("Through crafting, to the stars") is a mod for the game of Minecraft that enhances the technical complexity and realism of Minecraft to enable more sophisticated modeling of the modern industrial economy, including mineral extraction, agriculture, manufacturing, and transportation. Eventually, gameplay will extend to worlds beyond Earth. Its broader aim is to help realize the potential of Minecraft in STEM (Science, Technology, Engineering, Math) education. Since reality is often stranger and more interesting than fiction, many of the ideas are directly inspired by nature and actual science. Of course, gameplay takes precedence over realism, because if no one plays, no one learns. Community involvement is a prerequisite of this becoming a reality: contributions are welcome to this wiki, as well as to the development of the mod itself.
   
 
==Components==
 
==Components==

Revision as of 22:33, 4 January 2014

Welcome to the Per Fabrica Ad Astra Wiki

Per Fabrica Ad Astra ("Through crafting, to the stars") is a mod for the game of Minecraft that enhances the technical complexity and realism of Minecraft to enable more sophisticated modeling of the modern industrial economy, including mineral extraction, agriculture, manufacturing, and transportation. Eventually, gameplay will extend to worlds beyond Earth. Its broader aim is to help realize the potential of Minecraft in STEM (Science, Technology, Engineering, Math) education. Since reality is often stranger and more interesting than fiction, many of the ideas are directly inspired by nature and actual science. Of course, gameplay takes precedence over realism, because if no one plays, no one learns. Community involvement is a prerequisite of this becoming a reality: contributions are welcome to this wiki, as well as to the development of the mod itself.

Components

Per Fabrica Ad Astra will eventually consist of the following modules, which represent the primary components of the industrial economy.

  • Mining  (Geologica)
  • Agriculture (Genetica)
  • Processing (Chemica)
  • Manufacturing (Fabrica)
  • Space Exploration (Astra)

We have started with one of the primary economic sectors, mineral extraction, through the Geologica module. Agriculture is less immediately interesting, so we will defer it for later (it will revolve around genetics and breeding). The next stage is to enable the chemical processing of minerals. The Chemica module will implement an abstract model of chemical reactions and chemical engineering processes. Initially, these will be manifested in the game through simple crafting recipes and automated with the help of other mods. Eventually, there will be a set of machines that exposes all of the complexity of the underlying Chemica model. The results of chemical processing will enter the manufacturing sector to yield useful products, implemented by Fabrica.  Thus, Chemica is the glue between the primary and secondary sectors. The ultimate stage would be exploring the generation of extra-terrestial worlds, including theorized classes of exo-planets.

Cousin Mods

There are a number of mods that effectively model scientific and industrial concepts and we should aim to integrate these with the PFAA experience.

  • Project Red (Integration): Electrical engineering, logic
  • Forestry: Farming, forestry, genetics
  • Railcraft: Transportation technology
  • OpenComputers: Software and computer engineering, logic, math
  • Reactor Craft: Realistic nuclear fission

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